Wednesday, September 17, 2008

Real Portfolio Is Up

Thank you for stopping by here! I am graduating coming December, therefore I have set up my real portfolio at Please check out the link for the newer updates. Comments are appreciated as always. Thank you very much for your time!

Tuesday, August 19, 2008

Over the summer

Over the 5-week break in the summer, I was lucky enough to have a concept art internship at Gearbox Software for an unannounced title. The internship was short but a lot of fun, and I emerged from it incredibly motivated. The art director kindly allowed me to put a couple of my concept works in my portfolio.

I spent most of the summer nights practicing gesture drawings and participating in forum challenges for fun. I focused on characters because I don't have many character concept pieces.

I found myself working better if I spend a little time up front and think about the scenes and emotions of my character.

Wednesday, June 25, 2008

Misc. concepts

These are some of the concept art pieces I did since I last updated this blog. Some of them are for game pitches we did in class, some are personal projects.


Thursday, April 24, 2008

Directed Focus Study

For this term, one of our four classes is essentially a 2-month project of our choice. I chose concept art. A bit overwhelmed by the sudden, almost complete freedom, I chose to depict a new world built upon the ruins of what we know as the "modern world". I went for a different, more cheerful tone from the often gloomy genre of post-apocalyptic settings, as the dwellers of the new world are completely occupied with their own lives without much idea of what happened or who lived in the destroyed world. The history of the past world is more of a novelty topic to be discussed in lazy evenings in taverns and bars.

Meet Aura the treasure hunter. Her most recent quest for lost artifacts from the forgotten age took her to a dwindling tourist town built upon impressive and mysterious ruins. She is confident and tough. She prefers action over words, but when she does speak her tongue can be sharper than her blade.

Aura's weapons and vehicle, pieced together from old parts and other random stuff. The vehicle is powered by a lawn mower engine. It's a little faster than walking and a little slower than jogging. However, it does carry a good amount of weight.

The town she found herself in held many wonders and mysteries. She quickly found a small tavern that suited her. When she is not exploring the nearby ruins or wandering the streets barely populated with the last of tourists she likes to listen to the tails of the bartender. Nothing fends off the chill of the desert night like a roaring fire and a few mugs of ale.

Sunday, February 17, 2008


Thanks for visiting my temporary portfolio blog! I have made a lot of progress as an artist in the past 6 months. Please check back for more updates on a newbie's journey to become a good artist!

Sub-D model
This is my first sub-D model. I learned a lot from this project.

Tiki Team Game Concept
These are the concept arts for a school team game project. The goal of the project is to produce a complete mod in UT2004 engine. The theme of our team is tiki race - the peaceful people of Kuluu-kuluu engaging in a self-sacrificial race to please their raging volcano god.

Creature Concepts

Sketches and WIPs