Take-away:
1. Make brushes so I wouldn't have to do the tedious part over and over again.
2. Do focused, 5- or 10-minute exercises, and think of them as "drills" as opposed to "show time" in real paintings.
3. Realism has more to do with accuracy of shapes and values than texture.
Exercise:
10, 10, 5, 5 minute exercises using a 100% opacity brush, with intent of learning about color.
Random doodles in class, because... uhhh what's a focus?
Showing posts with label Notes. Show all posts
Showing posts with label Notes. Show all posts
Wednesday, July 10, 2013
Wednesday, July 3, 2013
AJ Speed Painting Class 1
Class exercise: painting without UI, everything's a hotkey. 10-15 minutes each sketch.
Takeaway:
I did not think it was a big deal to change hotkeys and make new ones - was complacent in just using photoshop default hotkeys. However, it was such a freeing experience to paint without having to look at UI!
This has turned out to be one of those classes that completely change, and hopefully massively improve, my thinking and process.
Takeaway:
I did not think it was a big deal to change hotkeys and make new ones - was complacent in just using photoshop default hotkeys. However, it was such a freeing experience to paint without having to look at UI!
This has turned out to be one of those classes that completely change, and hopefully massively improve, my thinking and process.
Wednesday, September 19, 2012
Hell Beast
Just got an awesome presentation from one of my most favorite artists: Laurel D Austin.
Notes:
- Use silhouette of something to subtly add the flavor of it to your design. (Example: pirate sleeves to add flair)
- When doing character concept art, it's good to think about giving modelers different texture/specularities to play with. (example: zipper/buckle on matte materials)
- Use sub-surface scattering to express transparency. (Example: crab reference photo)
- Due to the fantasy nature of imaginary creatures, it is important to make them feel more real by nailing down the gesture and personality.
Sketch process:
1. gesture/personality
2. anatomy/basic hint of lighting
3. add color by using an multiply layer, essentially using the color layer as a mask to block in more basic colors
4. paint over more details
Thursday, January 6, 2011
Composition Class with Vandruff, Day 1
http://www.marshallart.com/seminars/info/composition/index.php
What a treat. Four hours has never passed this quickly since I last played Starcraft II :P Vandruff is one heck of a teacher who is extremely well-prepared and knowledgable. Well, here are some notes before I slip off to bed.
======
The Role of Composition
Three Areas of Mastery in art
Studying Composition
"Rehearsing success" - choose a favorite master, pretend to be them, and imitate their choices. The risk of doing this is becoming a rip-off. To remedy this, one should take works of people who have very different styles, find what's in common, and take the common element that make things work for his own use.
Developing sensitivity: look at what you love. Look at what other people tell you to love to. They may be wrong but they may be right too.
It is best to make big choices small.
A good approach is explore first before asking questions with left brain. Analogy: You cannot steer a car that is not moving. Illustrations must be made by inspiration. "Child mode" and "Play mode" should come before "Adult mode" and "Work mode."
It is important to compose with negative shapes as well as positive ones.
Abstraction and Feeling
The first principle of composing: A picture is essentially a flat surface colored with colors and symbols in a certain order.
Quote from Andrew Wyeth: "I feel a picture has to be abstractly exciting to be a good picture." A picture should be exciting without content, just with the arrangement.
Every picture, including realistic ones, is an abstract arrangement.
Abstractions should evoke feelings.
Analogy: you should be able to tell the mood of a successful movie poster through a shower glass.
Analogy: Phillis the Cat was never as popular as Mickey Mouse because Mickey Mouse has less pointy, more "huggable" silhouette.
Metaphors & Touchstones
Metaphor is the life of art, if not art itself.
One thing is like another.
Assigned symbolism frequently become pretentiousness. One should serve viewers rather than testing them in decipher symbols. An image should work on the primitive level.
Visual metaphors make abstractions concrete.
When studying from life, instead of just copying what you see, get an opinion about it.
Metaphor can happen in parts of the picture, or the entire picture.
Brainstorming using clustering technique: What is the ___ like?" Start from the center and branch out with metaphors and analogies.
Injected metaphor: if an artist does one thing a lot or like it very much, it may seep into their work unconsciously. This could be cool or problematic, especially since we want to choose what emotions to convey on a per-piece basis.
Metaphore exercise: Name everything as something else, and name everybody you know as an animal. They may be different animals depending on their mood.
Use touchstones - inspire yourself with another artist's work. Work best when the artist's subject-matter is vastly different from yours.
Consonance & Motiffs
Consonance is opposite to contrast. It's about how things are similar, like echos. It's the visual rhyme of a painting.
If the repeating element becomes too much, switch to a different one and interweave with the previous one. (Counter-rhyme.)
Four questions to ask when making a composition
What a treat. Four hours has never passed this quickly since I last played Starcraft II :P Vandruff is one heck of a teacher who is extremely well-prepared and knowledgable. Well, here are some notes before I slip off to bed.
======
The Role of Composition
Three Areas of Mastery in art
- Technique: How you apply the medium. It's related but different from "style". Technique is valuable because it's the first thing people see, much like instrument is the first thing people hear in a piece of music.
- Draftsmanship: This is "grammar of art" and "correct drawing." There are three aspects to it: Anatomy - What things are made of, Perspective - how things look in space, and Rendering - putting skin on things. Correctness in itself is emotionless, however. What makes things exciting?
- Composition: It's the same thing as "Design", and is similar to "arrangement" and "organizing". Composition is organizing from feeling, and ultimately organize for feeling. (Quote from Vandruff: "The worst teachings in classes happen in composition classes." His main reason is composition is subjective, and teachers should help rather than direct the student in finding their own compositions.) Composition is about making good choices. Impulses and habits also kicks in, but the choices are what make the difference in making art.
- Sentimentality - beat people over the head with emotions and commentaries
- Fidelity - author being overly cold and unemotional, insensitive to human feelings
- Mannerism - Pretentiousness. Author is more focused on showing off, putting their skills on the center stage rather than the purpose of their work.
Studying Composition
"Rehearsing success" - choose a favorite master, pretend to be them, and imitate their choices. The risk of doing this is becoming a rip-off. To remedy this, one should take works of people who have very different styles, find what's in common, and take the common element that make things work for his own use.
Developing sensitivity: look at what you love. Look at what other people tell you to love to. They may be wrong but they may be right too.
It is best to make big choices small.
A good approach is explore first before asking questions with left brain. Analogy: You cannot steer a car that is not moving. Illustrations must be made by inspiration. "Child mode" and "Play mode" should come before "Adult mode" and "Work mode."
It is important to compose with negative shapes as well as positive ones.
Abstraction and Feeling
The first principle of composing: A picture is essentially a flat surface colored with colors and symbols in a certain order.
Quote from Andrew Wyeth: "I feel a picture has to be abstractly exciting to be a good picture." A picture should be exciting without content, just with the arrangement.
Every picture, including realistic ones, is an abstract arrangement.
Abstractions should evoke feelings.
Analogy: you should be able to tell the mood of a successful movie poster through a shower glass.
Analogy: Phillis the Cat was never as popular as Mickey Mouse because Mickey Mouse has less pointy, more "huggable" silhouette.
Metaphors & Touchstones
Metaphor is the life of art, if not art itself.
One thing is like another.
Assigned symbolism frequently become pretentiousness. One should serve viewers rather than testing them in decipher symbols. An image should work on the primitive level.
Visual metaphors make abstractions concrete.
When studying from life, instead of just copying what you see, get an opinion about it.
Metaphor can happen in parts of the picture, or the entire picture.
Brainstorming using clustering technique: What is the ___ like?" Start from the center and branch out with metaphors and analogies.
Injected metaphor: if an artist does one thing a lot or like it very much, it may seep into their work unconsciously. This could be cool or problematic, especially since we want to choose what emotions to convey on a per-piece basis.
Metaphore exercise: Name everything as something else, and name everybody you know as an animal. They may be different animals depending on their mood.
Use touchstones - inspire yourself with another artist's work. Work best when the artist's subject-matter is vastly different from yours.
Consonance & Motiffs
Consonance is opposite to contrast. It's about how things are similar, like echos. It's the visual rhyme of a painting.
If the repeating element becomes too much, switch to a different one and interweave with the previous one. (Counter-rhyme.)
Four questions to ask when making a composition
- What feelings am I trying to evoke? This has nothing to do with context.
- What other things is this thing like? (conveys emotion, messages)
- What visual rhyme can I echo throughout the picture to unify it?
- What visual metaphor can the rhyme fit?
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