Wednesday, September 19, 2012

Hell Beast


Just got an awesome presentation from one of my most favorite artists: Laurel D Austin.

Notes:

  • Use silhouette of something to subtly add the flavor of it to your design.  (Example: pirate sleeves to add flair)
  • When doing character concept art, it's good to think about giving modelers different texture/specularities to play with.  (example: zipper/buckle on matte materials)
  • Use sub-surface scattering to express transparency.  (Example: crab reference photo)
  • Due to the fantasy nature of imaginary creatures, it is important to make them feel more real by nailing down the gesture and personality.
Sketch process:

1. gesture/personality
2. anatomy/basic hint of lighting
3. add color by using an multiply layer, essentially using the color layer as a mask to block in more basic colors
4. paint over more details

2 comments:

Eric Braddock said...

Would've loved to check that presentation out. Laurel's work rocks socks.

Grace Liu said...

no joke, she's so crazy good :)