Very random lunch sketch.
Plus a couple of gundam sketches, copied from pictures I found online.
Must restart filling sketch books.
Tuesday, October 23, 2012
Sunday, September 23, 2012
Wednesday, September 19, 2012
Hell Beast
Just got an awesome presentation from one of my most favorite artists: Laurel D Austin.
Notes:
- Use silhouette of something to subtly add the flavor of it to your design. (Example: pirate sleeves to add flair)
- When doing character concept art, it's good to think about giving modelers different texture/specularities to play with. (example: zipper/buckle on matte materials)
- Use sub-surface scattering to express transparency. (Example: crab reference photo)
- Due to the fantasy nature of imaginary creatures, it is important to make them feel more real by nailing down the gesture and personality.
Sketch process:
1. gesture/personality
2. anatomy/basic hint of lighting
3. add color by using an multiply layer, essentially using the color layer as a mask to block in more basic colors
4. paint over more details
Saturday, September 8, 2012
Black Sheep
Tonight's doodle. Spent a rather stressful day trying to stay focused, but maybe I should have just took a doodle break instead.
Thursday, September 6, 2012
The Fat Phoenix
I began doodling a badass phoenix, and changed my mind. Somewhere between 1 and 2 hours.
PSA: Fire is very high in calories.
PSA: Fire is very high in calories.
Sunday, August 19, 2012
Gamescom paintings
In the rush to try and copy my files before the light went back on again, I screwed up and did not grab the correct folder off the computer on stage >_<
Here are 2 of my practice runs, 2 hours each on top of pre-drawn clean line drawings. They probably look better than the real thing because it was a lot more relaxing drawing at home, without having to answer questions :)
It was very challenging, and I hope I didn't botch too many questions. A lot of fun though, and it's unbelievable I got to do something this cool. It's one of the most awesome experiences in my life.
Here's the witchdoctor from live stage which happened to be saved in the correct folder. It's at the end of the one-hour mark, grayscale.
Here are 2 of my practice runs, 2 hours each on top of pre-drawn clean line drawings. They probably look better than the real thing because it was a lot more relaxing drawing at home, without having to answer questions :)
It was very challenging, and I hope I didn't botch too many questions. A lot of fun though, and it's unbelievable I got to do something this cool. It's one of the most awesome experiences in my life.
Here's the witchdoctor from live stage which happened to be saved in the correct folder. It's at the end of the one-hour mark, grayscale.
Sunday, August 12, 2012
Gamescom!
I'll be drawing live at Gamescom from Thursday to Sunday at Blizz stage. The schedule is 12pm-1pm everyday except for Friday (4pm-5pm). Looking forward to seeing the biggest game convention in the world!
Saturday, August 4, 2012
Amazon - Take 2
Beginning to think that instead of rushing a half-assed, 1-hour painting, maybe I really should try to do something cleaner and nicer in 2 hours. Hour 1 can be linework + flat colors, while hour 2 is painting. Much happier with this version, even though now I see that her left shoulderpad is problematic.
Thursday, August 2, 2012
Monday, July 30, 2012
Wednesday, July 18, 2012
Werewolf WIP
For CG Hub's 2D drawing jam: werewolf. WIP!!! want to try to finish this one.
Edit: Quick update before bed, still WIP:
Edit: Quick update before bed, still WIP:
Monday, July 16, 2012
Friday, July 13, 2012
Thursday, July 12, 2012
Wednesday, July 11, 2012
Tuesday, July 10, 2012
Sketch night
Monday sketch night. Random doodle and perspective is really wonky... there's no free transform when drawing on real paper :P
Thursday, July 5, 2012
Subscribe to:
Posts (Atom)

























