Just got an awesome presentation from one of my most favorite artists: Laurel D Austin.
Notes:
- Use silhouette of something to subtly add the flavor of it to your design. (Example: pirate sleeves to add flair)
- When doing character concept art, it's good to think about giving modelers different texture/specularities to play with. (example: zipper/buckle on matte materials)
- Use sub-surface scattering to express transparency. (Example: crab reference photo)
- Due to the fantasy nature of imaginary creatures, it is important to make them feel more real by nailing down the gesture and personality.
Sketch process:
1. gesture/personality
2. anatomy/basic hint of lighting
3. add color by using an multiply layer, essentially using the color layer as a mask to block in more basic colors
4. paint over more details
2 comments:
Would've loved to check that presentation out. Laurel's work rocks socks.
no joke, she's so crazy good :)
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