Sunday, December 29, 2013
Thursday, December 19, 2013
Monday, December 16, 2013
Thursday, December 12, 2013
Thursday, November 21, 2013
Beauty vs. Beast
Done for http://www.gamersforgood.com/ , a non-profit organization which is putting together a fan artbook for a game dev friend battling cancer.
Metroid fan art, Samus vs. Kraid.
Metroid fan art, Samus vs. Kraid.
Wednesday, November 13, 2013
Sunday, November 10, 2013
Friday, November 8, 2013
Thursday, November 7, 2013
Thursday, October 31, 2013
Monday, October 14, 2013
Tuesday, October 8, 2013
Character sketches
The plus side of a long commute is I have time to think stuff out when sufficiently high on coffee. Here are some character sketches... maybe I'll be able to get a move on making my own game after all. One can hope...
Tuesday, October 1, 2013
Style study 02
Master study from http://cdnimg.visualizeus.com/thumbs/77/ce/character-77ce9a1fc0d9c66210717a582e8c11ac_h.jpg.
+1 lunch study from photo.
+1 lunch study from photo.
Tuesday, September 24, 2013
Tuesday, August 27, 2013
Thursday, July 25, 2013
Thursday, July 18, 2013
Dude portrait study, and doodle
Saw a masterfully painted portrait today and really liked its style, so I decided to do a photo study while attempting to mimic said style. Result... is weird :P I will keep trying though.
Also need to paint more men. I paint way too many girls.
Bonus random doodle from class. I name it "the Dragon House". Might color it.
Wednesday, July 10, 2013
AJ Speed Painting Class 2
Take-away:
1. Make brushes so I wouldn't have to do the tedious part over and over again.
2. Do focused, 5- or 10-minute exercises, and think of them as "drills" as opposed to "show time" in real paintings.
3. Realism has more to do with accuracy of shapes and values than texture.
Exercise:
10, 10, 5, 5 minute exercises using a 100% opacity brush, with intent of learning about color.
Random doodles in class, because... uhhh what's a focus?
1. Make brushes so I wouldn't have to do the tedious part over and over again.
2. Do focused, 5- or 10-minute exercises, and think of them as "drills" as opposed to "show time" in real paintings.
3. Realism has more to do with accuracy of shapes and values than texture.
Exercise:
10, 10, 5, 5 minute exercises using a 100% opacity brush, with intent of learning about color.
Random doodles in class, because... uhhh what's a focus?
Wednesday, July 3, 2013
AJ Speed Painting Class 1
Class exercise: painting without UI, everything's a hotkey. 10-15 minutes each sketch.
Takeaway:
I did not think it was a big deal to change hotkeys and make new ones - was complacent in just using photoshop default hotkeys. However, it was such a freeing experience to paint without having to look at UI!
This has turned out to be one of those classes that completely change, and hopefully massively improve, my thinking and process.
Takeaway:
I did not think it was a big deal to change hotkeys and make new ones - was complacent in just using photoshop default hotkeys. However, it was such a freeing experience to paint without having to look at UI!
This has turned out to be one of those classes that completely change, and hopefully massively improve, my thinking and process.
Tuesday, July 2, 2013
Heroes: Might & Magic 1 fan art, Warlock Units (Sketch)
Heroes: Might & Magic has a very special place in my heart - it's the first computer game I felt a strong want for, as well as the game that opened up the world of western fantasy to me. I've always wanted to pay homage to the game, having spent many days in middle school scribbling griffins and dwarves in my notebook, imagining stories of residents who live in that magical world.
http://www.heroesofmightandmagic.com/heroes1/warlockcreatures.shtml
http://www.heroesofmightandmagic.com/heroes1/warlockcreatures.shtml
Sunday, June 30, 2013
Tuesday, June 25, 2013
Wednesday, June 19, 2013
Wednesday, June 12, 2013
My Animal Crossing Gal
Tom Nook's little nephew might be smarter than he looks. He has not sold my character an axe yet... probably for good reason :P
Tuesday, June 11, 2013
Tuesday, June 4, 2013
Sol interior plan, block-in
Interior workings of S. S. Sol. Want to try and plan it all out.
Some of the rooms have changed in function after the involuntary transition of ownership.
Plus a few sketches of lounge furniture. Guess which one is the captain's favorite chair :) (hint - it's not the small one...)
Some of the rooms have changed in function after the involuntary transition of ownership.
Plus a few sketches of lounge furniture. Guess which one is the captain's favorite chair :) (hint - it's not the small one...)
Saturday, June 1, 2013
Sol Renders
Done (for now)... There are a few other things I want to do but I'd like to squeeze in a contest this weekend if possible. Might not happen though, getting pretty addicted to ARAM in LOL.
Thursday, May 30, 2013
Wednesday, May 29, 2013
Sol WIP (5)
roof and floor and front of the ship 2nd-pass.
To-do:
All alpha textures (cloth mostly)
Prop textures
Pillar, handrail, and stairs textures
Hatch door texture
Oar texture
Slowly but surely?
To-do:
All alpha textures (cloth mostly)
Prop textures
Pillar, handrail, and stairs textures
Hatch door texture
Oar texture
Slowly but surely?
Tuesday, May 28, 2013
Sol WIP (4)
Beginning to fix some scale issues on elements that look much too thick. Blobbed in lighting for most of the stuff in 3d coat.
Monday, May 27, 2013
Sol Wip (3)
Spent all morning on... ropes :\
Geo semi final- planning on duping some of the smaller alpha planes but everything else is there (pending tweaks and polish). Now just have to double up on the coffee and carry on painting.
It's actually great fun to devote a weekend (especially a 3-day one) to one project. I should do this more often.
Edit:
Textures blocked-in. Now noodle time for realz.
A bit behind the schedule today, decided to lay back a bit this afternoon. Will see how much further I can get before I crash.
Geo semi final- planning on duping some of the smaller alpha planes but everything else is there (pending tweaks and polish). Now just have to double up on the coffee and carry on painting.
It's actually great fun to devote a weekend (especially a 3-day one) to one project. I should do this more often.
Edit:
Textures blocked-in. Now noodle time for realz.
A bit behind the schedule today, decided to lay back a bit this afternoon. Will see how much further I can get before I crash.
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