Thursday, May 30, 2013

Sol WIP (6)

hatch door texture, prop textures, stairs, decks, oars 2nd pass.

Masts, windows and alpha to go.

Wednesday, May 29, 2013

Sol WIP (5)

roof and floor and front of the ship 2nd-pass.

To-do:

All alpha textures (cloth mostly)
Prop textures
Pillar, handrail, and stairs textures
Hatch door texture
Oar texture

Slowly but surely?

Tuesday, May 28, 2013

Sol WIP (4)

Beginning to fix some scale issues on elements that look much too thick.  Blobbed in lighting for most of the stuff in 3d coat.

Monday, May 27, 2013

Sol Wip (3)

Spent all morning on... ropes :\

Geo semi final- planning on duping some of the smaller alpha planes but everything else is there (pending tweaks and polish).  Now just have to double up on the coffee and carry on painting.

It's actually great fun to devote a weekend (especially a 3-day one) to one project.  I should do this more often.

Edit:

Textures blocked-in.  Now noodle time for realz.

A bit behind the schedule today, decided to lay back a bit this afternoon.  Will see how much further I can get before I crash.




Sunday, May 26, 2013

Sol Wip (2)

adding some more parts to hold all the masts together.  fixed some back faces... back to texturing.
Plans for next step:

Saturday, May 25, 2013

S. S. Sol Unwrapped

Tried to unwrap the whole thing in 3D coat but ended up redoing just about everything in Maya... I'm kind of anal about how my unwraps should be laid out.  Maybe eventually I can train my brains to ignore the unwrap completely and just let 3D coat do all the work... but for now, I still really want my layouts to be logical.

Unwrapped with texture block-in.  One thing I also like about unwrapping in maya - if I see a spot on the geo I don't quite like, I can really easily change it.

Update:
 Textured some of it.

Thursday, May 23, 2013

S. S. Sol Block-In 2

added some details to the ship.

Realized I automatically deleted too many under-faces... haha, talk about force of habit -_-

The front seems to need more details.  Might begin texture block-ins anyway and adjust on the go? the uhh support beam things definitely look too big now without supporting smaller shapes.

Need ropes, braces, nets etc.

Wednesday, May 22, 2013

Marra Character Sheet

Finished with the character sheet.  Moving on!

S.S. Sol (Block-In)


Doing some 3D for fun.  Might have to break down and buy 3D coat shortly...

This is S. S. Sol.  She once belonged to a rich and proud member of the nobility, and... let's just say the ownership changed under unknown circumstances.  She is built for comfort, speed, and the unmistakable flair - the latter 2 qualities heartily welcomed by (some of) her new passengers.

Doodle + block-in.

Tuesday, May 21, 2013

What is this

I have modeled a total of 2 characters to-date, both of which were done back in my school days and I would never show either of them to people in my right mind.

... and I decided to try again at lunch.  I have no clue what I'm doing :D


Marra WIP

Marra cell-shaded, rest of character sheet masked in.

Sunday, May 19, 2013

Meet Marra, plus some studies



 Finally got around to doing another character sheet.  Meet Marra, the confident rune-warrior with a stubborn streak.  She has the face of an angel but fights like a demon in bloodlust.
Some studies from photo.  Trying to focus on structures, as well as trying to add some of my own idealism into these figures.

Wednesday, May 15, 2013

Photo paintover

I've been doing a few 1-hour portraits for a friend's project.  Kinda like how this one turned out.

Did cheat and painted over a photo though :P  For speed's sake.  Altered lighting, colors, and some facial features.  Added uniform from a separate photo ref.

Tuesday, May 14, 2013

Blue Warrior WIP

lunch doodle.

Yup, I'm a lot more comfortable with photoshop than pencil at the moment... Not sure what happened along the line, it used to be the exact opposite.

Monday, May 13, 2013