Wednesday, May 29, 2013
Tuesday, May 28, 2013
Monday, May 27, 2013
Geo semi final- planning on duping some of the smaller alpha planes but everything else is there (pending tweaks and polish). Now just have to double up on the coffee and carry on painting.
It's actually great fun to devote a weekend (especially a 3-day one) to one project. I should do this more often.
Textures blocked-in. Now noodle time for realz.
A bit behind the schedule today, decided to lay back a bit this afternoon. Will see how much further I can get before I crash.
Sunday, May 26, 2013
Saturday, May 25, 2013
Unwrapped with texture block-in. One thing I also like about unwrapping in maya - if I see a spot on the geo I don't quite like, I can really easily change it.
Textured some of it.
Thursday, May 23, 2013
Realized I automatically deleted too many under-faces... haha, talk about force of habit -_-
The front seems to need more details. Might begin texture block-ins anyway and adjust on the go? the uhh support beam things definitely look too big now without supporting smaller shapes.
Need ropes, braces, nets etc.
Wednesday, May 22, 2013
This is S. S. Sol. She once belonged to a rich and proud member of the nobility, and... let's just say the ownership changed under unknown circumstances. She is built for comfort, speed, and the unmistakable flair - the latter 2 qualities heartily welcomed by (some of) her new passengers.
Doodle + block-in.
Tuesday, May 21, 2013
Sunday, May 19, 2013
Finally got around to doing another character sheet. Meet Marra, the confident rune-warrior with a stubborn streak. She has the face of an angel but fights like a demon in bloodlust.
Wednesday, May 15, 2013
Did cheat and painted over a photo though :P For speed's sake. Altered lighting, colors, and some facial features. Added uniform from a separate photo ref.