Sunday, September 23, 2012

Wednesday, September 19, 2012

Hell Beast

Just got an awesome presentation from one of my most favorite artists: Laurel D Austin.


  • Use silhouette of something to subtly add the flavor of it to your design.  (Example: pirate sleeves to add flair)
  • When doing character concept art, it's good to think about giving modelers different texture/specularities to play with.  (example: zipper/buckle on matte materials)
  • Use sub-surface scattering to express transparency.  (Example: crab reference photo)
  • Due to the fantasy nature of imaginary creatures, it is important to make them feel more real by nailing down the gesture and personality.
Sketch process:

1. gesture/personality
2. anatomy/basic hint of lighting
3. add color by using an multiply layer, essentially using the color layer as a mask to block in more basic colors
4. paint over more details

Saturday, September 8, 2012

Black Sheep

Tonight's doodle.  Spent a rather stressful day trying to stay focused, but maybe I should have just took a doodle break instead.

Thursday, September 6, 2012

The Fat Phoenix

I began doodling a badass phoenix, and changed my mind.  Somewhere between 1 and 2 hours.

PSA: Fire is very high in calories.